“Online gamers have achieved a feat beyond the realm of ‘Second Life’ or ‘Dungeons and Dragons’: they have deciphered the structure of an enzyme of an AIDS-like virus that had thwarted scientists for a decade.”
Awesome. The takeaway I see in this approach is evocative of self-experimentation. Gamers are basically lots of little experimenters. Perhaps gamers succeeding where scientists had failed for a decade is less about playing a (purposeful) game for fun and more about simply having enough people iterating on the problem with a basic incentive to succeed (it’s fun).
Read more: http://www.smh.com.au/digital-life/games/online-gamers-crack-aids-enzyme-puzzle-20110919-1kgq2.html#ixzz1YPrBQ3yL
Online gamers crack AIDS enzyme puzzle
Figuring out the structure of proteins is vital for understanding the causes of many diseases and developing drugs to block them.
But a microscope gives only a flat image of what to the outsider looks like a plate of one-dimensional scrunched-up spaghetti. Pharmacologists, though, need a 3D picture that “unfolds” the molecule and rotates it in order to reveal potential targets for drugs.
This is where Foldit comes in.
Developed in 2008 by the University of Washington, it is a fun-for-purpose video game in which gamers, divided into competing groups, compete to unfold chains of amino acids – the building blocks of proteins – using a set of online tools.
To the astonishment of the scientists, the gamers produced an accurate model of the enzyme in just three weeks.
Cracking the enzyme “provides new insights for the design of antiretroviral drugs”, says the study, referring to the medication to keep people with the human immunodeficiency virus (HIV) alive.
It is believed to be the first time that gamers have resolved a long-standing scientific problem.
“We wanted to see if human intuition could succeed where automated methods had failed,” Firas Khatib of the university’s biochemistry lab said in a press release.
“The ingenuity of game players is a formidable force that, if properly directed, can be used to solve a wide range of scientific problems.”
One of Foldit’s creators, Seth Cooper, explained why gamers had succeeded where computers had failed.
“People have spatial reasoning skills, something computers are not yet good at,” he said.
“Games provide a framework for bringing together the strengths of computers and humans. The results in this week’s paper show that gaming, science and computation can be combined to make advances that were not possible before.”